Pendulum Rising
Spell Normal

Pendulum Rising

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Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 5, 2026
57± 6/ 100
Power Score
Intrinsic 56
Deck 57

Pendulum Rising — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 57 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender

Why it scores here

Pendulum Rising is a solid tutor for Pendulum Monsters in niche archetype homes, appearing in 43 decks across 12 distinct Pendulum-focused archetypes with consistent 1.79 copies per deck adoption. It provides reliable deck access and in-turn combo extension through its Level-matched summon effect. However, the End Phase destruction severely limits sustained value and follow-up play, preventing it from building large boards across multiple turns. Minimal opponent interaction and reliance on a setup monster further constrain its power in a broader metagame.

Axis scores

Axis Score Evidence
Accessibility 65 Playable in opening hand as a Normal Spell across 43 decks and 12 archetype homes, but requires a monster on field to activate (verified).
Combo & Conversion 45 Provides one extra body per turn for immediate combo use, but End Phase destruction prevents next-turn extension and once-per-turn clause limits repeat utility (inferred).
Resource Economy 50 Roughly even trade (send monster, summon monster) with benefit of deck thinning and potential graveyard synergy in Pendulum archetypes (inferred).
Effect & Interaction 5 No opponent interaction, negation, removal, or disruption—purely a tutor for personal combo lines (verified).
Material Utility 55 Summoned Pendulum Monster can serve as Synchro/Xyz/Fusion/Link material within the turn of summon, but temporary destruction limits next-turn flexibility (inferred).
Resilience & Flexibility 50 Vulnerable to common spell negation (Ash Blossom 72.1% co-occurrence, Infinite Impermanence 69.8%) but mitigated by multiple copy redundancy (verified).
Deck-Building Efficiency 60 Takes consistent 1.79 deck slots and requires monster presence, but does not self-lock or create garnets in Pendulum-heavy lists (observed).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 56, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable tutor for Pendulum Monsters in Pendulum-focused archetypes
  • Consistent adoption across 12 distinct archetype homes (Melodious, Odd-Eyes, Performage, Performapal, Majespecter, Dracoslayer, Pendulum Magician, etc.)
  • Level-matching requirement provides flexible targeting for different Pendulum toolkits
  • Accessible as Normal Spell in opening hand

Weaknesses

  • End Phase destruction prevents sustained board value and follow-up turns
  • Once-per-turn clause severely limits repeated usage in multi-turn games
  • Requires setup monster on field to activate (not blind playable)
  • Zero opponent interaction or disruption capability
  • Vulnerable to common spell negation effects (Ash Blossom, Runic Prison, Infinite Impermanence)

Counters / choke points

  • Ash Blossom & Joyous Spring (negates search from Deck)
  • Runic Prison (negates spell activation)
  • Infinite Impermanence (negates effect on activation)
  • Removing your own monsters in response to cost payment

Best use

In-turn combo extension via Level-matched Pendulum tutor. Decks: Melodious, Odd-Eyes, Performage, Performapal, Majespecter, Pendulum Magician, Dracoslayer. Suggested copies: 2.

Evidence & gaps

  • Verified: Normal Spell Card with once-per-turn activation limit (from card text); Sends 1 monster you control to GY as cost (from card text); Summons 1 Pendulum Monster from Deck matching the sent monster's original Level (from card text); Summoned monster is destroyed during the End Phase (from card text); Played in 43 decks across 12 distinct Pendulum archetypes (from deck data); Average 1.79 copies per deck, with 65% of decks running 2 copies (from deck data.copies per deck)
  • Observed: Melodious runs it in 11 decks (25.6% of sample, highest adoption); Odd-Eyes, Performage, Performapal, Majespecter each run 4-5 decks with it; Co-occurs with Ash Blossom & Joyous Spring in 72.1% of the 43 decks; Co-occurs with Infinite Impermanence in 69.8% of decks; 100% of runs are in main deck (43 main / 0 side); Consistent inclusion across 12 distinct archetype homes
  • Inferred: Accessible as Normal Spell runnable in opening hand within Pendulum decks; Provides one additional Pendulum Monster body for in-turn combo extension within the turn; End Phase destruction prevents sustained value and follow-up plays after turn resolution; Deck thinning provides marginal cumulative card advantage across full games; Summoned body can be used as Synchro/Xyz/Fusion/Link material during the same turn; Requires a monster already on field to activate (not blind playable in empty board state); Tutor function makes it accessible but niche to Pendulum archetype ecosystem
  • Data gaps: No combos supplied — combo conversion power and in-board timing are entirely text-inferred No guides supplied — no human strategy confirmation or meta commentary available No banlist token — assumed 3 copies (unlimited) in all listed formats (TCG, OCG, MasterDuel, DuelLinks) No usage statistics (StatisticsCard) — archetype inclusion percentages and consistent inclusion inferred from small 43-deck sample only; may not represent broader meta











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